Graphics

Fragment Shader

Abstract fragment shader patterns animated over time. (Interactable) || Assignment 1

Ray Casting & Quadric

Ray casting of spheres, phong reflection, quadric surfaces and transformations. || Assignment 2 & 3

Procedural Texture

Procedural texture generation with noise. || Assignment 4

Mesh & Spline

Triangles, meshes, strips, transformation matrix and splines. || Assignment 5 & 6

Kinematics, Path & Implicit Surface

Dynamics with springs, inverse kinematics, path-based text and implicit surface. || Assignment 7 & 8 & 9 & 10

Unorganized

Things that are not organized to any cluster yet.

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