Abstract fragment shader patterns animated over time. (Interactable) || Assignment 1
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Ray casting of spheres, phong reflection, quadric surfaces and transformations. || Assignment 2 & 3
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Procedural texture generation with noise. || Assignment 4
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Triangles, meshes, strips, transformation matrix and splines. || Assignment 5 & 6
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Dynamics with springs, inverse kinematics, path-based text and implicit surface. || Assignment 7 & 8 & 9 & 10
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Things that are not organized to any cluster yet.
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